![]() ![]() Note that there is a difference between OpenGL 2 and 3. Note: Be careful not to mix OpenGL ES 1.x API calls with OpenGL ES 2.0 methods! The two APIs are not … mrhandwerk pia Force 4x MSAA: Enables multisample anti-aliasing (MSAA) in Open GL ES 2.0 apps. For more information about versions of OpenGL ES, see the OpenGL developer guide. The example code in this class uses the OpenGL ES 2.0 APIs, which is the recommended API version to use with current Android devices.How to temporarily turn off/on multisampling for an OpenGL ES 2.0. Assuming you need to do it on platforms that does not support it, despite being an unfair requirement (hobos should buy effing hardware if they … mrhandwerk youtube Extensions are often implemented however since there is lot of hardware exceeding the ES 2.0 requirements. ![]() OpenGL ES 2.0 targets low-end platforms and therefore does not require anti-aliasing. Force 4x msaa enable 4x msaa in opengl es 2.0 apps The Force 4x MSAA setting in the Developer options forces the Android system on your device to use 4x multisample anti-aliasing in OpenGL ES 2.0 games and. ![]()
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